Website Main Page complete! More updates and edits for month of December *Disclaimer*
Website Main Page complete! More updates and edits for month of December *Disclaimer*
Signed in as:
filler@godaddy.com
As the nature of a brand new and groundbreaking service, there are a few thoughts or questions that may arise, and we are here to answer!
Please reach us at the theluxark@gmail.com if you cannot find an answer to your question.
Luxark — B2B Studio / Artist Placement FAQ
1. What exactly does Luxark provide to game studios?
Luxark offers concept art, illustration, 2D/3D asset support, and curated artist placement
for indie and AA studios. We supply production-ready artists who work directly inside your
pipeline with fast communication and reliable delivery.
2. What is “Artist Placement”?
Artist Placement means Luxark provides pre-vetted talent (concept artists, illustrators,
3D artists) who join your project on:
• short-term contracts
• long-term support
• rev-share projects
• or full studio partnership pipelines
We handle the vetting — you get artists who are ready to produce immediately.
3. How does Luxark choose which artists are assigned to a studio?
We match artists based on:
• Your art style
• Genre & mood of the game
• Timeline & scope
• Required skill level
• Toolset (Photoshop, Blender, Clip Studio, Unity/Unreal workflows)
Our job is to make sure the artist fits your aesthetic and production needs before the
first deliverable.
4. How quickly can Luxark provide artists or start work on a project?
Most engagements begin within 24–72 hours, depending on the scope and number of artists
needed. For larger projects or long-term partnerships, we can scale support weekly.
5. What if a studio only needs a few assets, not a long contract?
Totally fine — Luxark supports:
• one-off illustrations
• small batches of icons
• character turnarounds
• promo art
• UI sketches
• environment concepts
No minimum contract required.
6. What if a studio needs full-scope concept development?
Luxark can handle the entire visual development process:
• Style exploration
• Character lineup
• Worldbuilding
• Props, weapons, vehicles
• UI direction
• Key art
We tailor the pipeline to your production schedule.
7. Are Luxark artists prepared for your specific I.P?
Yes. Every artist placed through Luxark is:
• portfolio-vetted
• trained in professional workflow (naming conventions, batching, iteration)
• familiar with game production cycles
• able to take art direction and revise quickly
This ensures studios receive dependable artists who understand production expectations.
8. Do studios keep ownership of the art produced?
Yes. All final assets delivered to a studio are fully owned by the studio unless otherwise
agreed upon.
9. How does communication work during production?
You choose the workflow:
• Slack
• Discord
• Trello / Notion / Asana
Luxark ensures artists provide:
• weekly or daily check-ins
• progress images
• revision cycles
• clear deadlines
We prioritize smooth, respectful, and fast communication.
10. How does pricing work?
Luxark offers flexible pricing depending on your needs:
• hourly
• weekly contractors
• per-asset pricing• milestone-based
• rev-share support for small teams
We’ll recommend the most cost-efficient model based on your project stage and scope.Luxark —




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