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Luxark provides specialized Animators who bring personality, weight, and fluid motion to your project’s characters and environments. We place 2D and 3D animation experts directly into your production team to ensure that every movement—from a subtle idle breath to a high-octane combat sequence—aligns with your game’s mechanical requirements and artistic vision. By embedding our animators into your studio, we facilitate a tight feedback loop between art, design, and engineering, ensuring that animations don't just look great but feel responsive in the player's hands.
Our placement model covers the entire animation pipeline, including rigging, skinning, keyframe animation, and motion capture cleanup. Whether you need a 2D specialist for expressive, hand-drawn sprites or a 3D animator focused on complex creature locomotion and cinematic storytelling, we provide talent that is fluent in industry-standard tools like Maya, Blender, Spine, and Live2D.
A Luxark animator works directly within your engine’s animation graphs and state machines, optimizing blends and transitions to deliver a seamless, immersive player experience.
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